Page on Standby
We have paused this page and it will not be edited until the page is unpaused.
Images
-
Rest
Level Screenshots
-
Super Mario World
-
Luigi's Mansion
-
Maze Cave
-
Koopa Hills
-
Cliff Area
-
Koopa Castle
-
Future 1-1

Concept Art
Please note that of concept art only started being drawn at the development of Large Lake (except for Cliff Area). However, concept art for the previous levels has still been drawn and shows what Michael Blackmore "Axew13" was thinking when he created the concept for those levels.
Many of these were drawn at school.
1. Super Mario World
"Monty Moles & Koopas"
2. Luigi's Mansion
"Luigi's Mansion Corridors"
3. Maze Cave
"Yoshi's Island Tunnels"/"Yoshi's Island Cave Levels"
4. Koopa Hills
"Koopa Hills"
6. Koopa Castle
"Castle Concept"
7. Future 1-1
"Factory Pipes"
8. Large Lake
"Urchin Level inspired by CHIPS CHALLENGE sorta"
9. Large Lake
"Coral Heights"
10. Large Lake
"Fish Avoidance Tunnels"

11. Goomba Land
"Goomba Land"
Currently just concept art. :(
"Mushroom Peaks"
Chat Box
Discuss Super Mario Flash in Markeyruiz97's official chat box.
Markeyruiz97 is a user on Pouetpu Games, and he makes Super Mario Flash levels.
However, it's a very bad chat. :(
Levels
World 1: Super Mario World
1-1: Super Mario World
1-2: Luigi's Mansion
1-3: Maze Cave
1-4: Koopa Hills
1-5: Koopa Castle
1-6: Cliff Area
1-7: Large Lake
1-8: Goomba Land
World 2: Mountainous Area
2-1: Rock Tunnels
2-2: Challenge Cave
2-3: Mega Mountain
2-4: Dark Desert
Level Facts
There was originally going to be a Boss 1 at the end of Koopa Castle, but I was planning to do that to all the castle levels, and thought it would be hated (remember the "I know what the Bowser fight is like" reviews on levels with Bowser in them).